|Despite my best camera instincts, this shot is surprisingly true to the actual colours on the table.|
My original idea was to do a big MacDuff game but there were other things (chore type things) and I didn't want to mess with any campaign backstories. I also didn't feel like playing MacDuff which is a different matter.
Anyway, the lads from Faraway and Oberhilse are always up for a brawl. Since the OHW wargame scenario was still 3/4 set up, I just went with that, with a terrain tweak, and improvised rules as I went, sort of a retro-single figure version of Hearts of Tin: variable moves, turn initiative, detached unit command roll, firing by individuals, and a return to a morale roll for under strength units.
|Mid game. One attack on the house has been repulsed, the next will succeed but too little too late at too high a price. |
Pity there were no War Correspondents present.
It all kinda worked pretty well and entertained me. I occasionally missed the grid for measuring but enjoyed the flexibility of no grid.
Lots to think about.