|Contact! The opposing forces are now free to manoeuvre off road. To refresh our memories cards are laid by the unit that carried them out until the clean up phase.|
We used slightly larger forces this time, in fact all the forces from the first two scenarios. This gave us each 1 captain with a unit of veterans, 4 infantry units with a Leiutenant, and 2 (German) or 3 (American) tanks incuding a Lieutenant. We each had a hand capacity of 7 cards and a draw capability of 5 cards. It paid to try and save up to a full hand and try to hang on to 2 at the end of each turn to maintain maximum flexibility. Of course, sometimes there was a moment of desperation or an opening too good to miss and a few extra interrupts would deplete one's hand requiring a pause to recover your full potential or else a risky full press if the time or situation did not allow time to catch your breath.
|The town is ours! or wait was that something moving in the house across the street?|
|2 Panzers vs 1 Sherman. This isn't supposed to go well for him.|
(Oops this is the essentially the same shot from a slightly different angle, I thought I'd uploaded one of Ron's photos, oh well)
|OK he's still here and my command tank is a bit rattled but that's my infantry about to dive into cover behind his flank and he's lucky its the end of the game.|
I love those infantry triple move cards. Now its 5 units vs 2. The Sherman had been using my command tank for target practice so given its track record, I decided it was worth more generating new cards than it was engaging in a shooting match. I moved up the Tiger. Then all of a sudden, there we were, last card. The infantry rush hadn't quite reached the house and the panzerfausts hadn't even caused a morale check on the Sherman. In retrospect I should have used a basic command to move into the street and assault the 5 remaining men but I fired instead. 5 hits! No saves! The town is mine. Jubilation! Then I remembered that Ron had the Valour token. Honour obliged.....
|HA! Got them all. The town is MIN...what? Audie Murphy? in the house with a brave private? Still alive?! NOOOOOOOOOO!|
( Photo by Ron)
So yes, he saved 2 guys then rolled boxcars on his morale! So a happy and exhausted draw after 3 hours of thinking and rolling and pushing troops around, not to mention checking notes and discussing how the rules were suppose to be played, especially given the hexes. It took us another hour to debrief, reminisce and discuss future possibilities. I'm not sure how long the actual playing time was, probably less than 2 hours, but the time flew by without us noticing. I'll definitely be ordering the rules and cards when they are available over here.